Thoughts

What comes after High Definition?

Producing (set design, lighting, filming, directing, editing) my wife’s cooking show has gotten me thinking about what comes after HD, because there obviously is a large discrepancy in resolution between full 1080p HD and properly exposed 35mm film (up to 3500p) — as I already mentioned in my post on preserving classic movies.

Yes, high definition is a huge improvement over standard definition, which in turn was a large improvement over early television signals. But televisions and VCRs, in spite of their popularity, are a dismal failure in picture quality compared to what they replaced: film reels and projectors.

Nowadays, we’ve gained some foothold back when it comes to consumer/prosumer video quality. We have ready access to video cameras that will record in HD (at various qualities, given the model and the price), and we have newer computers and televisions that will allow us to play back those videos at their native (720p or 1080p) resolutions. Even websites have begun in recent years to allow us to play back HD videos, and the quality of broadband internet connections has increased to the point where one doesn’t have to wait a half hour or more in order to download/buffer an HD video and play it properly on their computer. We can even play back HD videos from the internet directly on our televisions, thanks to standalone or built-in media players.

But if we’re to get back to the quality of 35mm film and best it, we must keep moving forward. Thankfully, some visionaries have already taken the first steps and have come up with a camera that can record at a similar-to-film resolution: the RED One, which can give us 2300p of extremely high definition digital video. It’s not quite 3000p or 3500p (which would be the equivalent of properly exposed film), but it gets us pretty close, and it’s certainly much better than 1080p.

The RED camera captures each frame of video as a 12-bit RAW image, which means we, as videographers, have much greater freedom than before when editing the video, just like photographers do when they switch from JPG to RAW files. All of a sudden, white balance, exposure, recovery, blacks, vibrance, saturation, and tone adjustments can be made with much more accuracy.

One area where I’d love to see more improvement — although I’m sure it’ll come with time — is RED’s ability to capture more color depth, say 14-bit or 16-bit. Bit depth is still an area where improvement can be made across the board when it comes to digital cameras.

But let’s leave tech specs alone, and think about how we can edit and enjoy the videos we could make with a RED camera. That’s where difficulties come in, because you see, we still can’t properly do that, certainly not with consumer, and not even with prosumer equipment. No, we’d be looking at professional equipment and serious prices. The market just hasn’t caught up.

There are no computers that can display that kind of resolution at full screen, and there are no televisions that can do it, either. TVs and computers are still caught up in the world of 720p and 1080p. And to make things even more complicated, now we’ve got to worry about 3D video, which is nice for some applications, but from my point of view, it’s a distraction, because it adds yet another barrier, another detour, on the road to achieving proper video resolution across the board. Manufacturers, TV stations and filmmakers are jumping on the 3D bandwagon, when they should be worried about resolution.

So, what costs would a filmmaker be looking at if he or she wanted to shoot at the highest possible digital resolution available today (a RED setup)? I crunched some numbers, and mind you, these are just approximations. The costs are likely to be 1.5-2x that much when you account for everything you might need. On a side note, the folks at RED and at Final Cut Pro have worked together quite a bit to ensure that we can edit RED video natively, directly in Final Cut Pro, on a Mac. See this video for an overview.

  • RED One camera: $25,000
  • 35mm RED lens: $4,250
  • 18-85mm RED lens: $9,975
  • RED LCD: $2,500
  • RED CF media and cards: $1,500
  • RED rig: about $2,500
  • add extra $$$ for power, accessories, tripods, other media, etc.
  • RED video card, for encoding and editing video: $4,750
  • Mac Pro editing station: about $7,000-$12,000, depending on your needs, and you may need more than one of these, depending on how big your production is
  • 30″ display: about $1,000-$3,000, depending on your needs, and you may need more than one of these as well, depending on the number of workstations and your display setup
  • Final Cut Studio software: $1,000
  • HDD-based storage for editing and archival: $2,000-$20,000, depending on your needs
  • LTO tape or additional HDD-based storage for backup: costs will vary quite a bit here
  • Specialized cinema hardware and display for showing movies at full resolution: I have no idea what this costs, but it’s likely to go into the hundreds of thousands of dollars, and not every cinema has it

So at a minimum, we’d be talking about an investment of more than $60,000 in order to work with a RED setup today.

But let’s not get tied up in talking solely about RED cameras. Clearly the entire industry needs to take steps in order to ensure that videos at resolutions greater than 1080p HD can be played across all the usual devices. Unfortunately, they’re still tied up in SD and HD video. Most TV channels still transmit in SD or lower-than-SD video quality (lower than 480p). It’s true, most have always transmitted at broadcast quality (500p or better) but we’ve always had to contend with a lot of signal loss. And nowadays, we still have to pay extra for HD channels, even though they should be the norm, and we should be looking forward.

To that effect, computer displays need to get bigger and better, computer hardware needs to get faster, computer storage needs to expand, media players need to increase their processing power, televisions need to get better and bigger, and broadband internet needs to get faster, ideally around the gigabit range (see this talk from Vinton Cerf on that subject), so that full resolution, 4000K video can move across the internet easily.

For now, if I were to start working on RED, I’d still have to output to 720p or 1080p and keep my full resolution originals archived for another day, somewhere in the future, when consumer-grade electronics have evolved to the point where they can play my videos and films natively.

I for one look forward to the day when YouTube starts to stream 3500p videos, and when we can all play them conveniently and at full resolution on our computers and televisions!

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Thoughts

YouTube’s copyright claim process still needs some work

A while back, I edited and uploaded what I thought was a fairly innocuous video to YouTube, called A walk on Dania Beach. You can see it below. It shows a few clips of the beach that I took during two walks with my wife. It’s nothing special, really. The quality of the video isn’t even that good, because the camera I used at the time compressed the video too much.

Because there was a lot of wind noise from the in-camera microphone, I muted the sound on some portions of the video, and used the stock surf sound that ships with iMovie (as part of iLife).

You may or may not know (depending on whether you use a Mac) that the sounds that ship with iLife are free to use as you like in your videos, podcasts, presentations, etc. You paid for them when you purchased the software. While their creators retain copyright, in essence, by purchasing iLife, you have gained a license to use them as you see fit in your work.

And so I do use them, all the time. Many of the videos I uploaded to my YouTube channel contain either a sound or a clip from the iLife library, in order to enhance the video’s presentation. So far, so good.

Imagine my surprise when YouTube promptly informed me that this particular video contained copyrighted audio, and that I was welcome to file a copyright claim if I wanted to dispute their findings. They identified two entertainment companies, Go Digital and WMG, as the potential copyright holders. I did file a dispute, where I stated that I didn’t use their content. It took a few weeks, but their replies were finally posted.

GoDigital confirmed its claim to the sound recording, and WMG agreed with my dispute. It’s interesting to see that WMG, the far larger company, agreed with me, while GoDigital, a company I’ve never heard of, maintained their claim… to what? That’s really the question I’d like to ask them, but I can’t, because this is as far as I can go with YouTube’s claim dispute process.

If you’d like to learn how YouTube identifies potentially copyrighted material (video or audio) in the videos its users upload to the site every day, Margaret Stewart, YouTube’s head of user experience, gave a talk at TED about that very subject in June of this year.

Now that you’ve presumably watched that video and you understand how YouTube scans and identifies potential copyrighted assets, I’d still like to find out exactly what GoDigital sees in my not-so-special video that it thinks it owns. The sound of the waves I recorded with my camera? The sound of the waves from the iLife library? The seagulls I recorded? The sound of the wind, also recorded by me? What is it they think they own?

If someone at YouTube’s user experience team reads this, please, either enlighten me, or introduce an extra step in the copyright dispute process that allows the user to ask what particular piece of content was identified as copyrighted, or allows the company to specify it directly when they review the dispute and decide it’s still theirs. Then, for those special cases like mine, where I don’t see how the content is theirs, allow me to request a third-party review, by a human at YouTube, someone who could have a look at the video and see what’s going on.

Thanks.

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How To

Always check a SATA drive’s jumper settings

I made a quick video that shows you why it’s always important to check a SATA drive’s jumper settings. Many of us assume that since we’re dealing with SATA, not PATA/IDE drives, the jumper settings are no longer important. After all, the Master/Slave relationship no longer applies to the SATA model. Not so. The jumper settings on SATA drives control other important drive settings, such as their speed of operation.

Have a look at this Seagate 500GB SATA drive, the one in my video. I assumed (wrong) that it was operating at 3.0 Gb/sec all along. It wasn’t. For over 2 years, I had three of these drives in one of my Drobo units, and I thought I was getting 3.0 Gb/sec from them, when in fact I was only getting 1.5 Gb/sec. That’s because they shipped with a jumper set to limit their speed of operation at 1.5 Gb/sec from the factory, and I didn’t check it before sticking them in my Drobo and forgetting about them.

Only now, as I re-shuffled the drives between my Drobo units, did I realize I hadn’t been getting 3.0 Gb/sec from them, and corrected the situation right away.

I can understand why Seagate would want to ship the drives set to 1.5 Gb/sec. After all, some older computers might not be capable of 3.0 Gb/sec, and you’d run into compatibility issues. They assume IT geeks would know what to do, and they’re right, they would, if they’d only bother to look…

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Events

Green IT Week: June 1-7, 2010

ComputersOFF.org is hosting a virtual Green IT Week from June 1-7. This is an issue that’s of particular importance to me. Having been an IT director, I know how much power the combined laptops, desktops and servers of an organization can consume, and how much pollution is generated by the disposal of computer hardware (see this post, and this one as well).

I’ve written about this topic since 2004. Here are three of my articles that deal with saving energy in IT:

Green IT deals with two things:

  1. Electronic Waste: Minimizing the negative impact of information technology use on the environment, and
  2. Energy Efficiency: Using information technology to help solve environmental issues

They’ve put together a few facts that help to drive home their message, so I’m going to quote them below.

By turning off your computer each night or when not in use (i.e. lunch times, weekends, when in meetings at night) for a year you save as much energy as it takes:

  • to run a clock radio for 1,392 weeks
  • to make 9,280 bags of microwave popcorn
  • to wash 464 loads of washing
  • to use your blow dryer for 5,568 hours
  • to vacuum for 464 hours
  • to produce 3,480 plastic bags
  • to run your microwave 24 hours a day for a week
  • to boil your kettle for 24 hours a day for 268 days

By turning off your computer tonight when you leave work you will save as much energy as it takes:

  • to run a clock radio for over 3 weeks
  • to make over 20 bags of microwave popcorn
  • to wash over 1 load of washing
  • to blow dry your hair over 12 times
  • to vacuum for over 1 hour
  • to light a 100 watt light bulb for over 10 hours

For both companies and individuals, there are some really easy actions they can take to reduce their energy use, including:

  • Turning off computers, games consoles and TVs when they are not in use
  • Setting your computer to “sleep” after 15 minutes of inactivity (this reduces the power it uses because “sleep” mode is a lower-energy use mode for the computer to operate in)
  • Turning devices off at the power point (because even in standby mode your appliances are using electricity)
  • Buy green energy (to help push electricity suppliers to convert from coal based production – which creates greenhouse gases and requires mining – to sustainable technologies like wind power)
  • Buy and use a laptop instead of a desktop computer. Laptops only use 190kW (average) of electricity per year.

Want more of these neat factlets? They also have 100 Green IT Tips. They’ve put together a video as well, where various celebrities endorse the cause.

Make sure to check their website from June 1 to June 7 for more good info about Green IT.

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Thoughts

Storage drops below 7 cents per gigabyte

In January of 2009, I mentioned the price of storage had just dropped below 9 cents per gigabyte. I see now that 2 TB drives are selling below $150 (they’re $140), so it’s time to update my figures. At $139.99 for a 2 TB (2,000 GB) SATA hard drive, that comes out to less than 7 cents per GB. That’s a great deal, and it goes without saying that it’s the lowest price for data storage consumers have ever seen.

Updated 4/19/10: Micro Center is selling 2 TB Seagate SATA drives for $119.99. It’s an in-store special, with a one drive per household limit, but still, that makes it 6 cents per gigabyte. What can I say — expect the price to keep dropping…

On the downside, it seems hard drive manufacturers have hit a ceiling with 2 TB drives. I haven’t heard talk of 3 or 4 TB drives, or anything larger than that. Perhaps I haven’t been keeping up with storage news properly, so if you’ve heard some good news, do let me know!

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